Skip to content

Core Loop

The game follows a three-stage loop: Prepare (HUB) -> Traverse (Overworld) -> Purge (Mind Dive).

  • Management: Tending to the Digital Farm to grow permanent stat-boosting crops.
  • Social: Interacting with NPCs and the “Suspicious Central AI” to accept new requests or “Jobs.”
  • Crafting: Spending resources gathered from previous runs to permanently upgrade the Combat Drone and the player’s core attributes.

2. The Overworld Phase (Gated Exploration)

Section titled “2. The Overworld Phase (Gated Exploration)”
  • Exploration: Navigating the HD2D “Sectors” to find the location of a specific target’s Mind.
  • Standard Combat: Engaging in single-screen, real-time action encounters with corrupted data.
  • Gating: Using System Keys earned from Bosses to unlock new paths and shortcuts.

3. The Mind Dive Phase (The Roguelike Run)

Section titled “3. The Mind Dive Phase (The Roguelike Run)”
  • Procedural Crawling: Navigating through randomized rooms inside a human’s subconscious.
  • Boon Collection: Picking up temporary “Software Fragments” that change the Combat Drone’s bullet patterns.
  • Boss Purge: Defeating the sector boss to “stabilize” the mind and earn a permanent System Key or rare upgrade material.

These are the basic actions the player performs every few seconds:

  • The Dash: High-speed movement with “iframes” (invincibility frames). This is the player’s primary tool for surviving bullet-hell patterns.
  • Sprinting: Navigating the overworld and HUB at high speeds.
  • Shooting: The Combat Drone automatically or manually fires at targets. The player’s role is to aim and position the Drone for maximum efficiency.
  • Active Skills: Triggering powerful, high-cooldown abilities that link the Player and the Drone (e.g., a massive beam or a defensive shield).
  • Heat Management: Pausing fire or using specific “Coolant” items to prevent the Drone from overheating and entering a “Fragile” state.
  • Talking: Engaging in dialogue with NPCs and the Combat Drone.
  • Diving: The act of initiating a “Mind Dive,” which shifts the game from the Overworld view to the procedural Dungeon view.
  • Harvesting: Picking crops in the farm and gathering “Data Fragments” dropped by enemies.

The player’s psychological motivation follows this cycle:

  1. Desire: “I need a System Key to see the next beautiful HD2D sector.”
  2. Action: “I must dive into this character’s Mind and defeat the boss.”
  3. Reward: “I defeated the boss, got the Key, and found a memory log that explains why this person was corrupted.”
  4. Permanent Growth: “I’ll use the rewards to upgrade my Drone’s fire rate so the next dive is easier.”