Genre
Primary Genre
Section titled “Primary Genre”Action-RPG Roguelike (HD2D)
The game is best categorized as a hybrid Action-RPG with a Roguelike core. It combines the structured exploration and storytelling of a classic JRPG with the randomized, high-stakes combat of modern dungeon crawlers.
Sub-Genre Classifications
Section titled “Sub-Genre Classifications”1. Action-Roguelite
Section titled “1. Action-Roguelite”The “Mind Dives” provide the roguelite heart of the game. Features include procedural level generation, temporary power-ups (boons), and permanent meta-progression via the Overworld.
2. Bullet Hell / Shoot ‘em Up (Shmup)
Section titled “2. Bullet Hell / Shoot ‘em Up (Shmup)”While exploration is grid-based or free-roaming, the Combat—both in Mind Dungeons and Overworld encounters—is defined by dodging complex projectile patterns and high-intensity real-time reaction.
3. Social & Base Management
Section titled “3. Social & Base Management”The Main HUB (The City) introduces elements of Life Simulation and Management. Players engage in quest-giving (Job Board), NPC relationship building, and resource management (Farming).
4. Psychological Adventure
Section titled “4. Psychological Adventure”Due to the “Mind Dive” mechanic, the game fits into the narrative sub-genre of Psychological Fiction, where levels and enemies are manifestations of internal human emotions rather than physical monsters.
Genre Comparison (The “Mix”)
Section titled “Genre Comparison (The “Mix”)”If this game were on a digital storefront like Steam, it would carry the following tags:
| Category | Genre Tag |
|---|---|
| Visual Style | HD2D, Pixel Art, 3D Environments |
| Combat | Action-RPG, Bullet Hell, Real-Time |
| World | Roguelike, Dungeon Crawler, Overworld |
| Management | Farming Sim, Base Building, RPG |
| Theme | Cyberpunk, Psychological, Sci-Fi |
Unique Genre “Hook”
Section titled “Unique Genre “Hook””Unlike traditional Roguelikes (which are often just a series of menus or a single hub), our genre identity is defined by the Classic JRPG Overworld. The transition from a “Dragon Quest-style” map into a “Hades-style” mind-dive creates a unique rhythmic loop of Exploration -> Intensity -> Management.