Audience
Target Persona
Section titled “Target Persona”The “Hybrid Tactician”: A player who enjoys the emotional, character-driven pace of classic RPGs but craves the mechanical intensity and “one-more-run” loop of modern action roguelikes.
Age Range
Section titled “Age Range”- Core: 18–35 (Millennials and Gen Z who grew up with Pokémon Mystery Dungeon and now play Hades or Cult of the Lamb).
- Secondary: 35+ (Nostalgia-driven gamers attracted to the 16-bit HD2D aesthetic and “Dragon Quest-style” overworld exploration).
Core Interests & Genres
Section titled “Core Interests & Genres”- Genres: Action Roguelikes, Creature Battlers, Life Sims (Farming/Management), and JRPGs.
- Interests: Theory-crafting builds, psychological storytelling, base customization, and high-difficulty boss mastery.
- Playstyle: Players who enjoy a “2nd-screen” experience for the HUB/Farming but give 100% focus during “Mind Dives” and Bullet-Hell encounters.
Comparative Titles (What they play)
Section titled “Comparative Titles (What they play)”- The Atmosphere: Octopath Traveler, Sea of Stars, Dragon Quest XI.
- The Loop: Cult of the Lamb (Hub management vs. Dungeon runs).
- The Combat: Hades, The Binding of Isaac, Enter the Gungeon.
- The Structure: Pokémon Mystery Dungeon, Visions of Mana / Expedition 33.
Market Viability: Why will they buy it?
Section titled “Market Viability: Why will they buy it?”1. The “HD2D” Vacuum
Section titled “1. The “HD2D” Vacuum”While Square Enix has popularized the HD2D aesthetic in turn-based RPGs, there is a significant gap in the market for Action Roguelikes using this high-fidelity pixel style. We are offering the “premium” look of a Triple-A JRPG with the addictive, modern gameplay of an indie roguelike.
2. The “Mystery Dungeon” Drought
Section titled “2. The “Mystery Dungeon” Drought”The Mystery Dungeon community is massive but underserved, often forced to choose between “cutesy” games or extremely dated “hardcore” entries. By introducing Real-Time Bullet Hell combat into the “Mind Dungeon” formula, we provide a mechanical evolution that the genre has been missing for a decade.
3. High Replayability Value
Section titled “3. High Replayability Value”By combining a Roguelike core (Mind Dungeons) with a Souls-like progression (Overworld/HUB), we solve the “Roguelike Fatigue” problem. Players who get frustrated by losing progress in a run can find solace in the permanent growth of their HUB city and farm, ensuring they always feel like they are moving forward.
4. Community Evidence
Section titled “4. Community Evidence”The explosive success of titles like Cult of the Lamb (which blends base-building with roguelike runs) and Hades (which blends deep narrative with action) proves that modern players want more than just a dungeon crawler—they want a world to live in. Our “Mind Dive” concept adds a psychological “detective” layer that taps into the popular trend of character-focused storytelling found in games like Persona.